THIS PAGE IS A WORK IN PROGRESS. THE CATEGORIES ARE NOT FINAL. AS NEW RESOURCES ARE SUBMITTED THEY WILL BE ADDED ACCORDINGLY.
Theory and Workflows
- Fundamental Design Guidelines
- Design Documentation
- Blockout
- Visual Guidance's (Player Choice, Landmarks, Composition,Vistas)
- Pacing and Flow
- Combat Design
- Stealth Design
- Puzzle Design
- Top Down Layouts
- Multiplayer Specific
- Single Player Specific
- Open World Specific
- Lighting
- Architecture
- Collaboration